All public logs
Combined display of all available logs of Evil Genius Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 16:09, 12 June 2022 EvilLaw talk contribs uploaded a new version of File:Egw-wordmark.svg (Increased size.)
- 16:02, 12 June 2022 EvilLaw talk contribs created page File:Egw-wordmark.svg (Wordmark for the Evil Genius Wiki.)
- 16:02, 12 June 2022 EvilLaw talk contribs uploaded File:Egw-wordmark.svg (Wordmark for the Evil Genius Wiki.)
- 00:17, 12 June 2022 User account Dylsss talk contribs was created automatically
- 19:01, 10 June 2022 EvilLaw talk contribs created page File:EG1-World-Domination-Intelligence-Complete-West-Coast.png (The Intelligence display for the P.A.T.R.I.O.T. West Coast region while the Intelligence Requirement is met.)
- 19:01, 10 June 2022 EvilLaw talk contribs uploaded File:EG1-World-Domination-Intelligence-Complete-West-Coast.png (The Intelligence display for the P.A.T.R.I.O.T. West Coast region while the Intelligence Requirement is met.)
- 18:56, 10 June 2022 EvilLaw talk contribs created page File:EG1-World-Domination-Intelligence-Requirement-West-Coast.png (The Intelligence Requirement display for the P.A.T.R.I.O.T. West Coast region, while two control panels are staffed.)
- 18:56, 10 June 2022 EvilLaw talk contribs uploaded File:EG1-World-Domination-Intelligence-Requirement-West-Coast.png (The Intelligence Requirement display for the P.A.T.R.I.O.T. West Coast region, while two control panels are staffed.)
- 16:56, 10 June 2022 EvilLaw talk contribs created page File:EG1-World-Domination-Screen.png (The World Domination screen in EG1.)
- 16:56, 10 June 2022 EvilLaw talk contribs uploaded File:EG1-World-Domination-Screen.png (The World Domination screen in EG1.)
- 20:13, 9 June 2022 EvilLaw talk contribs created page World Domination (Created page with "''This article is about the world map in EG1. For the game, see Evil Genius 2: World Domination.'' From the World Domination screen you can send minions and henchmen out into the world to perform a variety of evil deeds. * Plotting: minions will uncover Acts of Infamy in the region. * Stealing: minions will periodically bring money back to the island. * Hiding: minions will hide from the Forces of Justice which prevents them from being killed,...")
- 16:26, 9 June 2022 EvilLaw talk contribs created page File:EG1-Footprint-Time-Clock.svg (The footprint of time clocks in EG1.)
- 16:26, 9 June 2022 EvilLaw talk contribs uploaded File:EG1-Footprint-Time-Clock.svg (The footprint of time clocks in EG1.)
- 15:54, 9 June 2022 EvilLaw talk contribs created page File:Time-Clock-InGame.png (A time clock placed in a control room.)
- 15:54, 9 June 2022 EvilLaw talk contribs uploaded File:Time-Clock-InGame.png (A time clock placed in a control room.)
- 15:50, 9 June 2022 EvilLaw talk contribs created page File:Time-Clock-Info.png (The info panel for the Time Clock in EG1.)
- 15:50, 9 June 2022 EvilLaw talk contribs uploaded File:Time-Clock-Info.png (The info panel for the Time Clock in EG1.)
- 01:43, 9 June 2022 EvilLaw talk contribs created page Diplomat (Created page with "Diplomats are at home in high society, forever being spoiled with expensive chocolates at ambassadors' parties - when they aren't serving you, that is. Diplomats are experts at greasing political wheels, and find that money is the best lubricant. Even skilled agents will find their loyalty wavering and dropping should one of your diplomats use their bribery skill to [[Weaken Tag|weaken] them. Diplomats also perform common social minion duties such as staffing the Hote...")
- 01:40, 9 June 2022 EvilLaw talk contribs created page Playboy (Created page with "The playboy is incredibly suave and sophisticated, adept at psychologically manipulating people in a variety of different ways. If he were on the side of justice, he'd be an idol; as it is, he's a cad, and proud of it. The playboy's psychological weakening attack is a charm offensive that throws the target off guard, reducing all of their stats by a fraction. Playboys are specific to EG1. In EG2 they are replaced with Socialites. === Stats === * Speed: 1...")
- 01:37, 9 June 2022 EvilLaw talk contribs created page Spin Doctor (Created page with "= ''Evil Genius'' = Spin doctors are the masters of manipulation, adept at spinning lies and webs of intrigue. In practical terms, this set of skills allows spin doctors to weaken enemies by using a paparazzi media smear campaign to baffle and confuse the hapless agent, reducing their smarts. Spin doctors also perform common social minion duties such as staffing the Hotel and its diversions. === Stats === * Speed: 1 * Health: 50 (Armor 5) * Loyalty...")
- 01:29, 9 June 2022 EvilLaw talk contribs created page Valet (Created page with "= ''Evil Genius'' = They may have to wear ridiculous uniforms, but valets should not be underestimated - their social skills make them valuable minions in many different capacities. Only social minions like valets are capable of staffing the Hotel and its diversions, and only valets themselves are able to handle fire extinguishers and put out fires. Valets are there to care for your other minions. If any minions collapse through exhaustion (ma...")
- 01:23, 9 June 2022 EvilLaw talk contribs created page Quantum Physicist (Created page with "To understand the intricacies of quarks and gluons, it's essential to have a team of quantum physicists to quickly unravel the scientific mysteries that might baffle lesser minds. Because of their superior intellect, quantum physicists are more efficient at all aspects of research. Quantum physicists are specific to EG1. In EG2 they are replaced with Quantum Chemists. === Stats === * Speed: 1 * Health: 50 (Armor 5) * Loyalty: 60 (Armor 15) * Smarts...")
- 01:19, 9 June 2022 EvilLaw talk contribs created page Biochemist (Created page with "Certain choices must be made regarding divergent research paths - depending on the choice of research equipment, certain areas of technology can be developed at the exclusion of other areas. Building the Bio-Tanks will take research down a biological path, where toxic mutations and various goopy materials are the staple areas of interest. Biochemists are vital to the success of this research path, as only they, ensconced in their protective hazard suits, can safely...")
- 01:13, 9 June 2022 EvilLaw talk contribs created page Scientist (Created page with "= ''Evil Genius'' = Scientific research is an important element of your evil empire, and scientists are the main minions used for core research purposes. Other science minions may have more specialized duties, but the scientist has a broader role. These boffins work hard in the Laboratory to develop new research paths and technologies for you. As well as working in the labs, scientists will also wander around your base, taking note of the objects you have built ther...")
- 01:03, 9 June 2022 EvilLaw talk contribs created page Technician (Created page with "= Evil Genius = Technicians are the lowest level science minions, and the handymen of the lair. Whenever something mechanical goes wrong in the base, technicians will automatically go to repair it. Most damage is a result of sabotage, but the Generator will sustain damage naturally if it is operating to close to maximum capacity. Agents will bypass door security if they are skillful enough, and if they succeed the door is rendered inactive, allowing anyone...")
- 00:56, 9 June 2022 EvilLaw talk contribs created page Martial Artist (Created page with "The top tier military minions are the martial artist and the Marksman, and the two serve two different functions. While the marksman excels at picking enemies off from a distance, the martial artist likes to get in close and put his outstanding melee skills to use. With fists of steel, the martial artist is a formidable opponent in a brawl. === Stats === * Speed: 1 * Health: 80 (Armor 50) * Loyalty: 60 (Armor 50) * Smarts: 30 (Armor 5) * Attention: 40 (Armor 10) *...")
- 00:49, 9 June 2022 EvilLaw talk contribs created page Marksman (Created page with "Marksmen are skilled in the art of the sniper, able to pick targets off from a distance. Calmness and composure are essential if a marksman is to steady his sights enough for an accurate shot, and this is reflected in the marksman's higher base attention levels. Other than his ability to engage enemies from afar, the marksman's other admirable characteristic is that he carries his rifle with him at all times, meaning he is always battle ready, and has no...")
- 00:46, 9 June 2022 EvilLaw talk contribs created page Mercenary (Created page with "Mercenaries have two loves: money and guns. They are surprisingly loyal, no doubt because although you don't pay them any wages, they're happy to stay just for the really big guns. Similar to Guards in terms of stats, mercenaries really come into their own when given access to heavy rifles. Build an Armory and a Heavy Rifle Rack and mercenaries will equip themselves with heavy rifles when the base is set to yellow or red alert. A heavy-rifle-wielding mercenar...")
- 00:41, 9 June 2022 EvilLaw talk contribs created page Guard (Created page with "Guards are your basic military minions, trained in combat but not yet proficient. Their combat training is reflected in their higher levels of health and endurance when compared to the construction worker. Their crash course in becoming a muscle-bound meathead does have a detrimental effect on their smarts and attention, unfortunately, and their base loyalty is also slightly lower because they think themselves more employable with their new skills. Little do they know th...")
- 00:35, 9 June 2022 EvilLaw talk contribs created page Construction Worker (Created page with "Your yellow jump-suited construction workers are your basic minion units, poorly skilled and hence expendable. Although it would be foolhardy to entrust the long term success of your evil operations to these goons, they are indispensible because they are the only minions capable of constructing new rooms. Without construction workers, base expansion cannot take place. Construction workers are also very important simply because they are so expendable, which is a very use...")
- 00:13, 9 June 2022 EvilLaw talk contribs created page Evil Genius (Character) (Created page with "The Evil Genius is the epitome of evil, and the single, flaring spark of genius who will one day have the entire world basking in their radiance. They have the ability to boost the importance of orders (EG1), and can summarily execute members of their workforce who displease them. = ''Evil Genius'' = == Alexis == ''A lady megalomaniac criminal mastermind.'' When Alexis' father died, bequeathing his multi-million dollar fortune and media empire to her, it would have b...")
- 15:49, 7 June 2022 User account VoxelVirus talk contribs was created automatically
- 19:54, 4 June 2022 EvilLaw talk contribs created page File:Time-Clock-Slider.png (The staffing slider for the Time Clock item.)
- 19:54, 4 June 2022 EvilLaw talk contribs uploaded File:Time-Clock-Slider.png (The staffing slider for the Time Clock item.)
- 19:06, 4 June 2022 EvilLaw talk contribs moved page Timeclock to Time Clock (Changed to reflect in-game spelling.)
- 18:24, 4 June 2022 EvilLaw talk contribs created page Timeclock (Created page with "The timeclock is a very useful item in EG1 that can be used to control staffing in certain rooms. Once a timeclock is placed in a room, you can set the room to be overstaffed (with extra minions waiting to immediately take the place of any minion who leaves), fully staffed (with exactly one minion per job in the room), normally staffed (with most jobs filled, but the possibility of a few going unstaffed for a while) or off (turning off staffing and power usage entirely)....")
- 16:50, 3 June 2022 EvilLaw talk contribs created page Minions (Created page with "Every evil genius needs a horde of loyal minions to carry out their evil schemes! There are a variety of different minion types, each with their own specializations. This page list all the minion types you are able to employ in EG1 and EG2 and their associated tasks. = Controlling Minions = Unlike the Evil Geniuses and Henchmen, minions cannot be directly controlled by the player. Instead, tasks are automatically assigned to the closest m...")
- 18:38, 2 June 2022 EvilLaw talk contribs created page Module:Infobox (Copied Infobox module from Wikipedia.)
- 15:56, 2 June 2022 EvilLaw talk contribs created page Evil Genius 2 (Created page with "''Evil Genius 2: World Domination'' (EG2) is a single-player real-time strategy and simulation video game developed and published by Rebellion Developments. It was originally released for Windows PCs on March 30, 2021, and for PlayStation 4/5 and Xbox One/X/S on November 30, 2021. It is available for purchase on [https://store.steampowered.com/app/3720/Evil_Genius/ the Steam store], [https://shop.rebellion.com/product/evil-genius-2-deluxe-edition/ the Rebellion store] (a...")
- 15:46, 2 June 2022 EvilLaw talk contribs created page Evil Genius (Created page with "''Evil Genius'' (EG1) is a single-player real-time strategy and simulation video game developed by Elixir Studios and published by Vivendi Universal Games. It was originally released in North America on September 28, 2004, and in Europe on October 1, 2004. [https://store.steampowered.com/app/3720/Evil_Genius/ It is available for purchase on the Steam store]. In 2021 Rebellion Developments released a sequel, ''Evil Genius 2: World Domination'' (EG2).")
- 14:12, 2 June 2022 EvilLaw talk contribs changed the settings "wgAbuseFilterActions, wgRestrictionTypes, wgFileExtensions, wgUsersNotifiedOnAllChanges, wgImplicitGroups, wgTwitterCardType, wgLogo, wgFavicon, wgAppleTouchIcon, wgWordmark" for "evilgeniuswikiwiki" (Added logo and icons.)
- 14:09, 2 June 2022 EvilLaw talk contribs created page File:Egw-apple-touch-icon.png (Apple Touch Icon for the Evil Genius Wiki)
- 14:09, 2 June 2022 EvilLaw talk contribs uploaded File:Egw-apple-touch-icon.png (Apple Touch Icon for the Evil Genius Wiki)
- 14:04, 2 June 2022 EvilLaw talk contribs created page File:Favicon.ico (Favicon for the Evil Genius Wiki)
- 14:04, 2 June 2022 EvilLaw talk contribs uploaded File:Favicon.ico (Favicon for the Evil Genius Wiki)
- 13:55, 2 June 2022 EvilLaw talk contribs created page File:Egw-logo.svg (SVG logo for the Evil Genius Wiki)
- 13:55, 2 June 2022 EvilLaw talk contribs uploaded File:Egw-logo.svg (SVG logo for the Evil Genius Wiki)
- 13:25, 2 June 2022 EvilLaw talk contribs changed the settings "uploadwizard, htmlmetaadntitle" for "evilgeniuswikiwiki" (Initial setup.)
- 13:21, 2 June 2022 EvilLaw talk contribs changed the settings "description" for "evilgeniuswikiwiki" (Added a short description.)
- 03:05, 2 June 2022 MediaWiki default talk contribs created page Main Page (Create main page)