Marksman

From Evil Genius Wiki
Glossary image for a Marksman minion.


Marksmen are skilled in the art of the sniper, able to pick targets off from a distance. Calmness and composure are essential if a marksman is to steady his sights enough for an accurate shot, and this is reflected in the marksman's higher base attention levels. Other than his ability to engage enemies from afar, the marksman's other admirable characteristic is that he carries his rifle with him at all times, meaning he is always battle ready, and has no need to equip himself at the Armory as other military minions must.

Be careful with your marksmen; their presence on your island generates heat, and they may be attacked on sight by the Forces of Justice.

On the World Domination screen, marksmen reduce the risk of death for other minions in the same region.

Marksmen are specific to EG1. In EG2 they are replaced with Hitmen.

Training[edit]

Stats[edit]

  • Speed: 1
  • Health: 60 (Armor 40)
  • Loyalty: 40 (Armor 5)
  • Smarts: 30 (Armor 10)
  • Attention: 50 (Armor 20)
  • Endurance: 45 (Armor 20)
  • Evidence Rating: 15
  • Value Rating: 0
  • Threat Rating: 25
  • Heat: 2
  • On World Domination Screen
    • Cash Potential: 7%
    • Plotting: 3
    • Regional Heat Penalty: 8
    • Chance of Perishing: 20
    • Perish Modifier: 3
    • AOI Time Modifier: 0
    • AOI Heat Modifier: 0
    • Information Modifier: 0%