User contributions for EvilLaw

A user with 262 edits. Account created on 2 June 2022.
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9 June 2022

  • 01:3301:33, 9 June 2022 diff hist −34 m ScientistNo edit summary
  • 01:3301:33, 9 June 2022 diff hist −34 m TechnicianNo edit summary
  • 01:3201:32, 9 June 2022 diff hist −34 m Martial ArtistNo edit summary
  • 01:3201:32, 9 June 2022 diff hist +93 m Construction WorkerNo edit summary
  • 01:3101:31, 9 June 2022 diff hist −34 m MarksmanNo edit summary
  • 01:3001:30, 9 June 2022 diff hist −34 m MercenaryNo edit summary
  • 01:3001:30, 9 June 2022 diff hist −34 m GuardNo edit summary
  • 01:3001:30, 9 June 2022 diff hist −34 m Construction WorkerNo edit summary
  • 01:2901:29, 9 June 2022 diff hist +1,412 N ValetCreated page with "= ''Evil Genius'' = They may have to wear ridiculous uniforms, but valets should not be underestimated - their social skills make them valuable minions in many different capacities. Only social minions like valets are capable of staffing the Hotel and its diversions, and only valets themselves are able to handle fire extinguishers and put out fires. Valets are there to care for your other minions. If any minions collapse through exhaustion (ma..."
  • 01:2401:24, 9 June 2022 diff hist +8 TechnicianNo edit summary
  • 01:2301:23, 9 June 2022 diff hist +861 N Quantum PhysicistCreated page with "To understand the intricacies of quarks and gluons, it's essential to have a team of quantum physicists to quickly unravel the scientific mysteries that might baffle lesser minds. Because of their superior intellect, quantum physicists are more efficient at all aspects of research. Quantum physicists are specific to EG1. In EG2 they are replaced with Quantum Chemists. === Stats === * Speed: 1 * Health: 50 (Armor 5) * Loyalty: 60 (Armor 15) * Smarts..."
  • 01:1901:19, 9 June 2022 diff hist +1,212 N BiochemistCreated page with "Certain choices must be made regarding divergent research paths - depending on the choice of research equipment, certain areas of technology can be developed at the exclusion of other areas. Building the Bio-Tanks will take research down a biological path, where toxic mutations and various goopy materials are the staple areas of interest. Biochemists are vital to the success of this research path, as only they, ensconced in their protective hazard suits, can safely..."
  • 01:1301:13, 9 June 2022 diff hist +1,069 N ScientistCreated page with "= ''Evil Genius'' = Scientific research is an important element of your evil empire, and scientists are the main minions used for core research purposes. Other science minions may have more specialized duties, but the scientist has a broader role. These boffins work hard in the Laboratory to develop new research paths and technologies for you. As well as working in the labs, scientists will also wander around your base, taking note of the objects you have built ther..."
  • 01:1201:12, 9 June 2022 diff hist +111 GuardNo edit summary
  • 01:1201:12, 9 June 2022 diff hist +80 MarksmanNo edit summary
  • 01:1101:11, 9 June 2022 diff hist +111 Martial ArtistNo edit summary
  • 01:1001:10, 9 June 2022 diff hist +111 MercenaryNo edit summary
  • 01:0301:03, 9 June 2022 diff hist +1,124 N TechnicianCreated page with "= Evil Genius = Technicians are the lowest level science minions, and the handymen of the lair. Whenever something mechanical goes wrong in the base, technicians will automatically go to repair it. Most damage is a result of sabotage, but the Generator will sustain damage naturally if it is operating to close to maximum capacity. Agents will bypass door security if they are skillful enough, and if they succeed the door is rendered inactive, allowing anyone..."
  • 00:5600:56, 9 June 2022 diff hist +839 N Martial ArtistCreated page with "The top tier military minions are the martial artist and the Marksman, and the two serve two different functions. While the marksman excels at picking enemies off from a distance, the martial artist likes to get in close and put his outstanding melee skills to use. With fists of steel, the martial artist is a formidable opponent in a brawl. === Stats === * Speed: 1 * Health: 80 (Armor 50) * Loyalty: 60 (Armor 50) * Smarts: 30 (Armor 5) * Attention: 40 (Armor 10) *..."
  • 00:5100:51, 9 June 2022 diff hist +49 Construction WorkerNo edit summary
  • 00:4900:49, 9 June 2022 diff hist +1,040 N MarksmanCreated page with "Marksmen are skilled in the art of the sniper, able to pick targets off from a distance. Calmness and composure are essential if a marksman is to steady his sights enough for an accurate shot, and this is reflected in the marksman's higher base attention levels. Other than his ability to engage enemies from afar, the marksman's other admirable characteristic is that he carries his rifle with him at all times, meaning he is always battle ready, and has no..."
  • 00:4600:46, 9 June 2022 diff hist −12 m GuardNo edit summary
  • 00:4600:46, 9 June 2022 diff hist +1,082 N MercenaryCreated page with "Mercenaries have two loves: money and guns. They are surprisingly loyal, no doubt because although you don't pay them any wages, they're happy to stay just for the really big guns. Similar to Guards in terms of stats, mercenaries really come into their own when given access to heavy rifles. Build an Armory and a Heavy Rifle Rack and mercenaries will equip themselves with heavy rifles when the base is set to yellow or red alert. A heavy-rifle-wielding mercenar..."
  • 00:4100:41, 9 June 2022 diff hist +1,301 N GuardCreated page with "Guards are your basic military minions, trained in combat but not yet proficient. Their combat training is reflected in their higher levels of health and endurance when compared to the construction worker. Their crash course in becoming a muscle-bound meathead does have a detrimental effect on their smarts and attention, unfortunately, and their base loyalty is also slightly lower because they think themselves more employable with their new skills. Little do they know th..."
  • 00:3500:35, 9 June 2022 diff hist +1,226 N Construction WorkerCreated page with "Your yellow jump-suited construction workers are your basic minion units, poorly skilled and hence expendable. Although it would be foolhardy to entrust the long term success of your evil operations to these goons, they are indispensible because they are the only minions capable of constructing new rooms. Without construction workers, base expansion cannot take place. Construction workers are also very important simply because they are so expendable, which is a very use..."
  • 00:2800:28, 9 June 2022 diff hist −297 MinionsNo edit summary
  • 00:1300:13, 9 June 2022 diff hist +5,794 N Evil Genius (Character)Created page with "The Evil Genius is the epitome of evil, and the single, flaring spark of genius who will one day have the entire world basking in their radiance. They have the ability to boost the importance of orders (EG1), and can summarily execute members of their workforce who displease them. = ''Evil Genius'' = == Alexis == ''A lady megalomaniac criminal mastermind.'' When Alexis' father died, bequeathing his multi-million dollar fortune and media empire to her, it would have b..."

8 June 2022

7 June 2022

6 June 2022

5 June 2022

4 June 2022

3 June 2022

  • 18:0018:00, 3 June 2022 diff hist +567 MinionsNo edit summary
  • 16:5016:50, 3 June 2022 diff hist +9,055 N MinionsCreated page with "Every evil genius needs a horde of loyal minions to carry out their evil schemes! There are a variety of different minion types, each with their own specializations. This page list all the minion types you are able to employ in EG1 and EG2 and their associated tasks. = Controlling Minions = Unlike the Evil Geniuses and Henchmen, minions cannot be directly controlled by the player. Instead, tasks are automatically assigned to the closest m..."

2 June 2022

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