User contributions for EvilLaw
9 June 2022
- 01:3301:33, 9 June 2022 diff hist −34 m Scientist No edit summary
- 01:3301:33, 9 June 2022 diff hist −34 m Technician No edit summary
- 01:3201:32, 9 June 2022 diff hist −34 m Martial Artist No edit summary
- 01:3201:32, 9 June 2022 diff hist +93 m Construction Worker No edit summary
- 01:3101:31, 9 June 2022 diff hist −34 m Marksman No edit summary
- 01:3001:30, 9 June 2022 diff hist −34 m Mercenary No edit summary
- 01:3001:30, 9 June 2022 diff hist −34 m Guard No edit summary
- 01:3001:30, 9 June 2022 diff hist −34 m Construction Worker No edit summary
- 01:2901:29, 9 June 2022 diff hist +1,412 N Valet Created page with "= ''Evil Genius'' = They may have to wear ridiculous uniforms, but valets should not be underestimated - their social skills make them valuable minions in many different capacities. Only social minions like valets are capable of staffing the Hotel and its diversions, and only valets themselves are able to handle fire extinguishers and put out fires. Valets are there to care for your other minions. If any minions collapse through exhaustion (ma..."
- 01:2401:24, 9 June 2022 diff hist +8 Technician No edit summary
- 01:2301:23, 9 June 2022 diff hist +861 N Quantum Physicist Created page with "To understand the intricacies of quarks and gluons, it's essential to have a team of quantum physicists to quickly unravel the scientific mysteries that might baffle lesser minds. Because of their superior intellect, quantum physicists are more efficient at all aspects of research. Quantum physicists are specific to EG1. In EG2 they are replaced with Quantum Chemists. === Stats === * Speed: 1 * Health: 50 (Armor 5) * Loyalty: 60 (Armor 15) * Smarts..."
- 01:1901:19, 9 June 2022 diff hist +1,212 N Biochemist Created page with "Certain choices must be made regarding divergent research paths - depending on the choice of research equipment, certain areas of technology can be developed at the exclusion of other areas. Building the Bio-Tanks will take research down a biological path, where toxic mutations and various goopy materials are the staple areas of interest. Biochemists are vital to the success of this research path, as only they, ensconced in their protective hazard suits, can safely..."
- 01:1301:13, 9 June 2022 diff hist +1,069 N Scientist Created page with "= ''Evil Genius'' = Scientific research is an important element of your evil empire, and scientists are the main minions used for core research purposes. Other science minions may have more specialized duties, but the scientist has a broader role. These boffins work hard in the Laboratory to develop new research paths and technologies for you. As well as working in the labs, scientists will also wander around your base, taking note of the objects you have built ther..."
- 01:1201:12, 9 June 2022 diff hist +111 Guard No edit summary
- 01:1201:12, 9 June 2022 diff hist +80 Marksman No edit summary
- 01:1101:11, 9 June 2022 diff hist +111 Martial Artist No edit summary
- 01:1001:10, 9 June 2022 diff hist +111 Mercenary No edit summary
- 01:0301:03, 9 June 2022 diff hist +1,124 N Technician Created page with "= Evil Genius = Technicians are the lowest level science minions, and the handymen of the lair. Whenever something mechanical goes wrong in the base, technicians will automatically go to repair it. Most damage is a result of sabotage, but the Generator will sustain damage naturally if it is operating to close to maximum capacity. Agents will bypass door security if they are skillful enough, and if they succeed the door is rendered inactive, allowing anyone..."
- 00:5600:56, 9 June 2022 diff hist +839 N Martial Artist Created page with "The top tier military minions are the martial artist and the Marksman, and the two serve two different functions. While the marksman excels at picking enemies off from a distance, the martial artist likes to get in close and put his outstanding melee skills to use. With fists of steel, the martial artist is a formidable opponent in a brawl. === Stats === * Speed: 1 * Health: 80 (Armor 50) * Loyalty: 60 (Armor 50) * Smarts: 30 (Armor 5) * Attention: 40 (Armor 10) *..."
- 00:5100:51, 9 June 2022 diff hist +49 Construction Worker No edit summary
- 00:4900:49, 9 June 2022 diff hist +1,040 N Marksman Created page with "Marksmen are skilled in the art of the sniper, able to pick targets off from a distance. Calmness and composure are essential if a marksman is to steady his sights enough for an accurate shot, and this is reflected in the marksman's higher base attention levels. Other than his ability to engage enemies from afar, the marksman's other admirable characteristic is that he carries his rifle with him at all times, meaning he is always battle ready, and has no..."
- 00:4600:46, 9 June 2022 diff hist −12 m Guard No edit summary
- 00:4600:46, 9 June 2022 diff hist +1,082 N Mercenary Created page with "Mercenaries have two loves: money and guns. They are surprisingly loyal, no doubt because although you don't pay them any wages, they're happy to stay just for the really big guns. Similar to Guards in terms of stats, mercenaries really come into their own when given access to heavy rifles. Build an Armory and a Heavy Rifle Rack and mercenaries will equip themselves with heavy rifles when the base is set to yellow or red alert. A heavy-rifle-wielding mercenar..."
- 00:4100:41, 9 June 2022 diff hist +1,301 N Guard Created page with "Guards are your basic military minions, trained in combat but not yet proficient. Their combat training is reflected in their higher levels of health and endurance when compared to the construction worker. Their crash course in becoming a muscle-bound meathead does have a detrimental effect on their smarts and attention, unfortunately, and their base loyalty is also slightly lower because they think themselves more employable with their new skills. Little do they know th..."
- 00:3500:35, 9 June 2022 diff hist +1,226 N Construction Worker Created page with "Your yellow jump-suited construction workers are your basic minion units, poorly skilled and hence expendable. Although it would be foolhardy to entrust the long term success of your evil operations to these goons, they are indispensible because they are the only minions capable of constructing new rooms. Without construction workers, base expansion cannot take place. Construction workers are also very important simply because they are so expendable, which is a very use..."
- 00:2800:28, 9 June 2022 diff hist −297 Minions No edit summary
- 00:1300:13, 9 June 2022 diff hist +5,794 N Evil Genius (Character) Created page with "The Evil Genius is the epitome of evil, and the single, flaring spark of genius who will one day have the entire world basking in their radiance. They have the ability to boost the importance of orders (EG1), and can summarily execute members of their workforce who displease them. = ''Evil Genius'' = == Alexis == ''A lady megalomaniac criminal mastermind.'' When Alexis' father died, bequeathing his multi-million dollar fortune and media empire to her, it would have b..."
8 June 2022
- 23:2123:21, 8 June 2022 diff hist +394 Time Clock No edit summary
7 June 2022
- 23:3423:34, 7 June 2022 diff hist +3 m Minions No edit summary
6 June 2022
- 16:4916:49, 6 June 2022 diff hist +1 m Time Clock Fixed typo in price.
5 June 2022
- 16:0416:04, 5 June 2022 diff hist +393 Minions No edit summary
- 15:5115:51, 5 June 2022 diff hist +115 m Minions No edit summary
4 June 2022
- 20:0220:02, 4 June 2022 diff hist −78 Time Clock No edit summary
- 20:0220:02, 4 June 2022 diff hist +598 Time Clock No edit summary
- 19:5419:54, 4 June 2022 diff hist +58 N File:Time-Clock-Slider.png The staffing slider for the Time Clock item. current
- 19:0619:06, 4 June 2022 diff hist +24 N Timeclock EvilLaw moved page Timeclock to Time Clock: Changed to reflect in-game spelling. current Tag: New redirect
- 19:0619:06, 4 June 2022 diff hist 0 m Time Clock EvilLaw moved page Timeclock to Time Clock: Changed to reflect in-game spelling.
- 19:0519:05, 4 June 2022 diff hist +2 m Minions No edit summary
- 18:2418:24, 4 June 2022 diff hist +865 N Time Clock Created page with "The timeclock is a very useful item in EG1 that can be used to control staffing in certain rooms. Once a timeclock is placed in a room, you can set the room to be overstaffed (with extra minions waiting to immediately take the place of any minion who leaves), fully staffed (with exactly one minion per job in the room), normally staffed (with most jobs filled, but the possibility of a few going unstaffed for a while) or off (turning off staffing and power usage entirely)...."
- 18:1318:13, 4 June 2022 diff hist −1 Minions No edit summary
3 June 2022
- 18:0018:00, 3 June 2022 diff hist +567 Minions No edit summary
- 16:5016:50, 3 June 2022 diff hist +9,055 N Minions Created page with "Every evil genius needs a horde of loyal minions to carry out their evil schemes! There are a variety of different minion types, each with their own specializations. This page list all the minion types you are able to employ in EG1 and EG2 and their associated tasks. = Controlling Minions = Unlike the Evil Geniuses and Henchmen, minions cannot be directly controlled by the player. Instead, tasks are automatically assigned to the closest m..."
2 June 2022
- 18:3818:38, 2 June 2022 diff hist +18,846 N Module:Infobox Copied Infobox module from Wikipedia. current
- 15:5615:56, 2 June 2022 diff hist +739 N Evil Genius 2 Created page with "''Evil Genius 2: World Domination'' (EG2) is a single-player real-time strategy and simulation video game developed and published by Rebellion Developments. It was originally released for Windows PCs on March 30, 2021, and for PlayStation 4/5 and Xbox One/X/S on November 30, 2021. It is available for purchase on [https://store.steampowered.com/app/3720/Evil_Genius/ the Steam store], [https://shop.rebellion.com/product/evil-genius-2-deluxe-edition/ the Rebellion store] (a..." current
- 15:5215:52, 2 June 2022 diff hist +17 Evil Genius No edit summary
- 15:4715:47, 2 June 2022 diff hist +8 Main Page No edit summary
- 15:4615:46, 2 June 2022 diff hist +472 N Evil Genius Created page with "''Evil Genius'' (EG1) is a single-player real-time strategy and simulation video game developed by Elixir Studios and published by Vivendi Universal Games. It was originally released in North America on September 28, 2004, and in Europe on October 1, 2004. [https://store.steampowered.com/app/3720/Evil_Genius/ It is available for purchase on the Steam store]. In 2021 Rebellion Developments released a sequel, ''Evil Genius 2: World Domination'' (EG2)."
- 15:2915:29, 2 June 2022 diff hist +195 Main Page First pass on the main page.
- 14:0914:09, 2 June 2022 diff hist +55 N File:EGW-Apple-Touch-Icon.png Apple Touch Icon for the Evil Genius Wiki
- 14:0414:04, 2 June 2022 diff hist +46 N File:EGW-Favicon.ico Favicon for the Evil Genius Wiki