User contributions for EvilLaw
5 July 2024
- 15:1015:10, 5 July 2024 diff hist +40 Mess Hall No edit summary current
3 July 2024
- 14:2014:20, 3 July 2024 diff hist +2,047 Evil Genius No edit summary current
2 July 2024
- 16:5316:53, 2 July 2024 diff hist +36 Body Bag No edit summary current
- 16:4216:42, 2 July 2024 diff hist +1,219 N Training Room Created page with "thumb|The Training Room icon in EG1. At the start of the game you will only have Construction Workers. These are satisfactory for general low-level evil activities, but as your evil schemes progress, more advanced minions will be needed. To gain advanced minions your constructions workers must be trained up, and to do this you will need a training room. A training room can hold a great variety of..." current
- 16:4116:41, 2 July 2024 diff hist 0 Hotel Lobby No edit summary current
- 16:3816:38, 2 July 2024 diff hist +30 Inner Sanctum No edit summary current
- 16:2416:24, 2 July 2024 diff hist +2 Staff Room No edit summary current
- 16:1416:14, 2 July 2024 diff hist +1,155 N Staff Room Created page with "thumb|The Staff Room icon in EG1. The daily grind of evil chores tends to wear minions down, gradually lowering their vital statistics. A staff room is required if attention is to be replenished, and the minions kept happy. Or if not happy, at least non-suicidal. The staff room is the minions' sanctuary, where they can play some Table Tennis or Pinball, have a dri..."
- 16:0016:00, 2 July 2024 diff hist +1,163 N Laboratory Created page with "= ''Evil Genius'' = thumb|The Laboratory icon in EG1. Sophisticated new technology is vital to the success of any evil enterprise, and the laboratory is where all the science happens. A laboratory allows you to build a Research Machine and several Experimental Apparatuses, which enables your Science minions to conduct Research and discover new objects that you can use in your base. == Info == Cost per Tile:..." current
- 15:5015:50, 2 July 2024 diff hist +1,413 N Inner Sanctum Created page with "= ''Evil Genius'' = thumb|The Inner Sanctum icon in EG1. It would be most unseemly for an Evil Genius to mingle with the minions, unless making a morale-boosting appearance. The inner sanctum is the temple of tranquillity within the hive of villainy, and the personal domain of the Evil Genius, unsullied by mere minions. Valuable artifacts looted during Acts of Infamy are given pride of place in the inner sanctum, ma..."
- 15:3615:36, 2 July 2024 diff hist +77 Hotel Lobby No edit summary
- 15:3515:35, 2 July 2024 diff hist +77 Hotel Lounge No edit summary current
- 15:3515:35, 2 July 2024 diff hist 0 Hotel Casino No edit summary current
- 15:3315:33, 2 July 2024 diff hist +801 N Hotel Lounge Created page with "thumb|The Hotel Lounge icon in EG1. The island has many fine beaches to visit and much exotic wildlife to watch, yet, given the choice, most tourists would rather loiter at the Lounge Bar and sip exotic cocktails with paper umbrellas, or go for a twirl on the Dancefloor. As long as the tourists are relaxing in the Lounge, they won't have the time or inclination to snoop around the island. The lounge is only open d..."
- 15:2815:28, 2 July 2024 diff hist +668 N Hotel Lobby Created page with "thumb|The Hotel Lobby icon in EG1. The lobby welcomes tourists into the Hotel and provides access to Hotel Rooms. Often the first room to be built, the lobby is a very model of opulence and comfort, but it's not a particularly thrilling place, and won't attract tourists during the day. At night, however, tourists will flock to the lobby, as long as there are hotel rooms built. == Info == Cost per Tile:..."
1 July 2024
- 22:4322:43, 1 July 2024 diff hist +224 Hotel Casino No edit summary
- 22:3722:37, 1 July 2024 diff hist +871 N Hotel Casino Created page with "thumb|The Hotel Casino icon in EG1. Welcoming casual gamblers and high rollers alike, the Casino provides the evening entertainment on the island, attracting all the nearby tourists with its bright lights and promises of untold riches. Entranced by all the various ways to lose money quickly, tourists will happily gamble like addicts until closing time at night. The Roulette Table, Baccarat Table and [[Craps Table]..."
- 22:1822:18, 1 July 2024 diff hist +1,676 N Armory Created page with "thumb|The Armory icon in EG1. Tight security is paramount if the evil lair is to avoid being over-run by irritating Agents of Justice. A well-connected surveillance network is vital for the detection of interlopers, and the Security Desk is the hub of this network. A minion must be seated at the security desk if intruder alerts are to be broadcast. A Time Clock may be used to control room staffing more precisely. On..." current
- 22:1622:16, 1 July 2024 diff hist +37 Archives No edit summary current
- 20:5920:59, 1 July 2024 diff hist +1,286 N Archives Created page with "thumb|The Archives icon in EG1. Evil scheming is an excellent way to hone the intellect, but sadly the same can't be said of dealing with the minutiae of evil base maintenance. Minions are basically doing the drudge work, and it saps their smarts. At the beginning of a shift, a minion may be capable of attempting a cryptic crossword, but by the end they can barely read a tabloid. The Archives are the solution..."
26 August 2022
- 14:4114:41, 26 August 2022 diff hist +421 N Evil Genius Wiki:General disclaimer Created page with "''Evil Genius'' was developed by Elixir Studios and published by Vivendi Universal Games, and is now property of Rebellion Developments Limited. ''Evil Genius 2: World Domination'' was developed and published by Rebellion Developments Limited. This wiki is not affiliated with Rebellion, Elixir Studios, or Vivendi Universal Games in any way, and views expressed on this site may not reflect the views of those companies." current
23 July 2022
- 15:0715:07, 23 July 2022 diff hist +1,835 N Building Created page with "Expanding your lair is vitally important to the success of your evil schemes. EG1 and EG2 have slightly different building processes for lair construction, so both are described here in their own sections. = ''Evil Genius'' = == Building Rooms == To build a new room, right-click on unmined rock (or inside an empty Hotel or Topside Shack) to bring up the room list. Select the desired room type from the list to enter the blueprint phase. Lef..." current
- 15:0215:02, 23 July 2022 diff hist +77 Mess Hall No edit summary
- 15:0115:01, 23 July 2022 diff hist +44 N File:EG1-Picture-Room-Mess-Hall.jpg Picture of a Mess Hall in EG1. current
- 14:5814:58, 23 July 2022 diff hist +73 Freezer No edit summary current
- 14:5614:56, 23 July 2022 diff hist +42 N File:EG1-Picture-Room-Freezer.jpg Picture of a Freezer in EG1. current
- 14:5414:54, 23 July 2022 diff hist +75 Corridor No edit summary current
- 14:5414:54, 23 July 2022 diff hist +43 N File:EG1-Picture-Room-Corridor.jpg Picture of a Corridor in EG1. current
- 14:4714:47, 23 July 2022 diff hist 0 Infirmary No edit summary current
- 14:4714:47, 23 July 2022 diff hist 0 Control Room No edit summary current
- 14:4714:47, 23 July 2022 diff hist +1,301 N Infirmary Created page with "= ''Evil Genius'' = thumb|Picture of an Infirmary in EG1. thumb|The Infirmary icon in EG1. Defending your base from enemy agents is likely to leave your minions needing some medical attention. An infirmary can help keep your minions in peak physical condition. Minions visiting the infirmary can replenish their health at a Pharmacy Booth or other, more advanced obj..."
- 14:4614:46, 23 July 2022 diff hist +83 Control Room No edit summary
- 14:4614:46, 23 July 2022 diff hist +47 N File:EG1-Picture-Room-Control-Room.jpg Picture of a Control Room in EG1. current
- 14:4414:44, 23 July 2022 diff hist +45 N File:EG1-Picture-Room-Infirmary.jpg Picture of an Infirmary in EG1. current
- 14:4214:42, 23 July 2022 diff hist +40 N File:EG1-Entity-Render-Room-Infirmary.png The Infirmary icon in EG1. current
21 July 2022
- 15:4515:45, 21 July 2022 diff hist +259 Evil Genius (Character) No edit summary current
- 15:4515:45, 21 July 2022 diff hist +48 N File:EG1-Footprint-Genius-Alexis.svg The circle of influence of Alexis. current
- 15:3915:39, 21 July 2022 diff hist +52 N File:EG1-Footprint-Genius-Maximilian.svg The circle of influence of Maximilian. current
- 15:3215:32, 21 July 2022 diff hist +49 N File:EG1-Footprint-Genius-Shen-Yu.svg The circle of influence of Shen Yu. current
- 15:2915:29, 21 July 2022 diff hist 0 File:EG1-Footprint-Body-Bag.svg EvilLaw uploaded a new version of File:EG1-Footprint-Body-Bag.svg current
- 15:1315:13, 21 July 2022 diff hist +7 Body Bag No edit summary
- 15:1215:12, 21 July 2022 diff hist +82 Body Bag No edit summary
- 15:1115:11, 21 July 2022 diff hist +52 N File:EG1-Footprint-Body-Bag.svg The circle of influence of a body bag.
16 July 2022
- 18:0018:00, 16 July 2022 diff hist +105 Time Clock No edit summary current
13 July 2022
- 17:3517:35, 13 July 2022 diff hist +914 Evil Genius (Character) No edit summary
- 16:2616:26, 13 July 2022 diff hist −82 Body Bag No edit summary Tag: Manual revert
12 July 2022
- 17:1717:17, 12 July 2022 diff hist +130 Evil Base Entrance No edit summary current
- 17:1617:16, 12 July 2022 diff hist +58 N File:EG1-Footprint-Evil-Base-Entrance.svg The footprint of evil base entrances in EG1. current
- 17:1117:11, 12 July 2022 diff hist +56 Time Clock No edit summary
6 July 2022
- 19:1919:19, 6 July 2022 diff hist +1,362 N Evil Base Entrance Created page with "thumb|The Evil Base Entrance icon in EG1. No matter how secret your lair, you are going to have to allow your minions to access it. Every base has to have at least one entrance, although it can have more. Entrances are built around the outside edge of the buildable area of your base. They can only be built in certain places, where the mineable rock touches the outside edge of the base building area. You cannot..."