Minion Management

From Evil Genius Wiki

Evil Genius[edit]

The glossary image for the Minion Management screen in EG1.

You can control your base's population from this screen. Each box represents a different minion type. The number on the left shows how many minions of that type you currently have, and the number on the right shows how many you want. When the "want" value is higher than the "have" value, more minions of that type will be recruited (Construction Workers) or trained (specialized minions).

At the bottom of the Minion Management screen are numbers indicating your total minion count and your current minion capacity. Minion capacity increases with your Notoriety and can also be increased by building lockers in a Barracks, up to a maximum of 100 in the unmodified base game.

To the right of the minion and capacity counters is the recruitment slider, used to control how quickly new construction workers are recruited. Dragging the slider to the right will bring fresh recruits to the island quicker, but for a higher price. Available settings are:

  • one recruit per 60 seconds for $0 (1 recruit & $0 per minute)
  • one recruit per 40 seconds for $500 (1.5 recruits & $750 per minute)
  • one recruit per 20 seconds for $1,000 (3 recruits & $3,000 per minute)
  • one recruit per 10 seconds for $2,000 (6 recruits & $12,000 per minute)

Modding Minion Capacity[edit]

The default limit of 100 minions can feel very restrictive, considering that there are thirteen minion types and you'll want to have at least some of each type. Luckily, this is relatively easy to modify, and modern computers can easily handle the increased processing requirements of simulating more than 100 minions.

Population limits are controlled by the file "population.ini" located at "[Steam Installation Directory]\Steam\steamapps\common\Evil Genius\DynamicResources\Config". The default content of this file is:

MaxPopulation=100
PopulationEntry=0,10
PopulationEntry=1,15
PopulationEntry=2,20
PopulationEntry=5,25
PopulationEntry=10,35
PopulationEntry=20,45
PopulationEntry=30,55
PopulationEntry=40,65
PopulationEntry=50,75
PopulationEntry=60,80
PopulationEntry=70,85
PopulationEntry=80,90
PopulationEntry=90,100
PopulationEntry=100,100

The MaxPopulation line defines the overall maximum population achievable with notoriety and lockers, and the PopulationEntry lines define the population capacity provided by notoriety as a percentage of the total value in the format "PopulationEntry=[Notoriety Percentage],[Minion Capacity]", with the text in brackets replaced with the desired numerical values.

The notoriety-based capacity scales approximately according to the function 100 × sqrt([Notoriety Percentage] / 100). To achieve roughly the same capacity-scaling curve with a higher overall maximum, replace the default values with something like the following, which is based off of the function 150 × sqrt([Notoriety Percentage] / 100) and an overall maximum of 200 to give a nice cushion with lockers:

MaxPopulation=200
PopulationEntry=0,10
PopulationEntry=1,15
PopulationEntry=2,25
PopulationEntry=5,35
PopulationEntry=10,50
PopulationEntry=20,70
PopulationEntry=30,85
PopulationEntry=40,95
PopulationEntry=50,105
PopulationEntry=60,115
PopulationEntry=70,125
PopulationEntry=80,135
PopulationEntry=90,145
PopulationEntry=100,150

Evil Genius 2[edit]

Information pending.