Scientist

= Evil Genius =





Scientific research is an important element of your evil empire, and scientists are the main minions used for core research purposes. Other science minions may have more specialized duties, but the scientist has a broader role. These boffins work hard in the Laboratory to develop new research paths and technologies for you. As well as working in the labs, scientists will also wander around your base, taking note of the objects you have built there and identifying possible research paths based on these items.

Training

 * Upgrades from: Technician
 * Upgrades to: Biochemist, Quantum Physicist

Stats

 * Speed: 1
 * Health: 40 (Armor 5)
 * Loyalty: 60 (Armor 20)
 * Smarts: 60 (Armor 40)
 * Attention: 50 (Armor 20)
 * Endurance: 40 (Armor 10)
 * Evidence Rating: 10
 * Value Rating: 1
 * Threat Rating: 5
 * Heat: 0
 * On World Domination Screen
 * Cash Potential: 3%
 * Plotting: 6
 * Regional Heat Penalty: 5
 * Chance of Perishing: 40
 * Perish Modifier: 0
 * AOI Time Modifier: -20
 * AOI Heat Modifier: 0
 * Information Modifier: 15%

= Evil Genius 2 =

Information pending.