Biochemist

Certain choices must be made regarding divergent research paths - depending on the choice of research equipment, certain areas of technology can be developed at the exclusion of other areas. Building the Bio-Tanks will take research down a biological path, where toxic mutations and various goopy materials are the staple areas of interest.

Biochemists are vital to the success of this research path, as only they, ensconced in their protective hazard suits, can safely mess about with the dangerous chemicals at hand. Biochemists have very high smarts and attention - they have to be alert when handling toxic materials, after all.

Biochemists are specific to EG1. In EG2 they are replaced with Biologists.

Stats

 * Speed: 1
 * Health: 50 (Armor 5)
 * Loyalty: 30 (Armor 15)
 * Smarts: 80 (Armor 30)
 * Attention: 90 (Armor 20)
 * Endurance: 50 (Armor 10)
 * FOV Angle: 1.57
 * FOV Range: 30
 * Evidence Rating: 25
 * Value Rating: 1
 * Threat Rating: 5
 * Heat: 2
 * On World Domination Screen
 * Cash Potential: 6
 * Plotting: 3
 * Regional Heat Penalty: +3
 * Chance of Perishing: 40