Mercenary

= Evil Genius =

Mercenaries have two loves: money and guns. They are surprisingly loyal, no doubt because although you don't pay them any wages, they're happy to stay just for the really big guns. Similar to Guards in terms of stats, mercenaries really come into their own when given access to heavy rifles. Build an Armory and a Heavy Rifle Rack and mercenaries will equip themselves with heavy rifles when the base is set to yellow or red alert. A heavy-rifle-wielding mercenary is a deadly opponent, and any unprepared agents will quickly succumb as the air becomes thick with flying bullets.

Stats

 * Speed: 1
 * Health: 60 (Armor 50)
 * Loyalty: 40 (Armor 5)
 * Smarts: 30 (Armor 5)
 * Attention: 30 (Armor 10)
 * Endurance: 70 (Armor 30)
 * FOV Angle: 1.57
 * FOV Range: 30
 * Evidence Rating: 5
 * Value Rating: 5
 * Threat Rating: 25
 * Heat: 2
 * On World Domination Screen
 * Cash Potential: 8
 * Plotting: 0
 * Regional Heat Penalty: +4
 * Chance of Perishing: 20
 * Perish Modifier: 4

= Evil Genius 2 =

Information pending.