Technician

= Evil Genius =





Technicians are the lowest level science minions, and the handymen of the lair. Whenever something mechanical goes wrong in the base, technicians will automatically go to repair it. Most damage is a result of sabotage, but generators will sustain damage naturally if they are operating to close to maximum capacity (indicated by the power indicator in the main UI turning yellow). Agents will bypass door security if they are skillful enough, and if they succeed the door is rendered temporarily inactive, allowing anyone to wander in. Technicians will repair broken doors to working order.

Training

 * Upgrades from: Construction Worker
 * Upgrades to: Scientist

Stats

 * Speed: 1
 * Health: 30 (Armor 5)
 * Loyalty: 50 (Armor 15)
 * Smarts: 50 (Armor 30)
 * Attention: 40 (Armor 20)
 * Endurance: 30 (Armor 10)
 * Evidence Rating: 5
 * Value Rating: 5
 * Threat Rating: 5
 * Heat: 0
 * On World Domination Screen
 * Cash Potential: 2%
 * Plotting: 4
 * Regional Heat Penalty: 3
 * Chance of Perishing: 35
 * Perish Modifier: 0
 * AOI Time Modifier: -10
 * AOI Heat Modifier: 0
 * Information Modifier: 10%

= Evil Genius 2 =

Information pending.